Torvol, mutant mercenary

A large humanoid with thick grey skin, Torvol seems well adapted to survival in the post-apocalyptic wasteland.


Torvol, mutant mercenary

Attributes: Agility d8 Smarts d6 Spirit d6 Strength d10 Vigor d10

Skills: Fighting d12, Intimidation d10, Notice d6, Shooting d8, Stealth d6, Throwing d8

Pace: 6 Parry: 8 Toughness: 8 (3)

Mutation: Thick Skin chest +3 arms and legs +2

Bumper Sword (Str+d10).
Sawed-Off DB (12g) 5/10/20 Dam: 1-3d6 Ammo: 4
Crossbow 15/30/60 2d6 1 500 10 — d6 AP 2, 1 action to reload Ammo: 10


Torvol rushed to the aid of the travellers, when they were beset upon by a large group of spider-like humanoids, whom he called the Socchi. He fancies himself a bit of an expert on these creatures, stating that there are many types, and that they are the remnents of an alien invasion. Left unchecked, this Socchi hive would cause problems for nearby villages, so Torval says he was hired to deal with it. He says he was offered a “Plasma Pistol” in exchange for his services, but wasn’t exactly sure what that was (but that it sounded cool).

Torvol believed there were other valuables inside the hive, and mentioned that there were many many more then he expected to encounter. He thought that meant that the Socchi must have captured a “Pure Human”, as they seem more active and prevalent when those are nearby.

The travellers believed that a coworker from Innovations Inc may have been captured by the Socchi. They split into two groups, one accompanying Torvol into the hive, and the other set up a base camp in the ruins of an old abandoned bank vault.

Torvol, mutant mercenary

Innovations, Inc Grakarg